The first playable release of Fealty is here! We have ambitious plans for Fealty, but it all rests upon the core mechanics that we have captured in these first few months.
Check it out and let me know what you think!
(Edit: I removed the links - catch the newest version)
He who controls the settlements, controls the resources
Here is an overview of what the game is about!
In this version, you are given three characters and a starting settlement. Your goal is to take the AI player’s settlements, or kill all of their characters. At the heart of this part of the game are settlements, which produce the resources in the game.
To improve a settlements productivity, there are two types of buildings you can construct (in addition to the Manor that every settlement has - thats like the HQ). You can assign workers to the three building types, but that detracts from the number of farmers in the settlement.
You can transfers farmers and Food from settlements to your characters and march off to fight other characters, or siege an enemy settlement.
Your characters can take actions, depending on where they are and other characters around them.
Compare your progress against your enemy - don’t let them get to far ahead!
Thank you for checking it out, stay tuned to find out whats next for the game over the next few weeks.
Let me know what you think!